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godot_notes [2024/03/18 10:56]
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-===== Part 1 ===== 
-  - New scene: click 3D Scene, rename to '​world'​ 
-  - Create floor. ​ Add MeshInstance3D to scene 
-  - Set Mesh type to 'New PlaneMesh'​ 
-  - Change size.  Transform -> scale to 20 
-  - Create collision mesh.  Using the '​Mesh'​ top button, choose '​Trimesh Static Body'​. ​ That automatically creates a StaticBody3D of the correct type, and then adds a CollisionShape3D. 
-  - New wall.  Create another new mesh.  This time the Mesh should be New BoxMesh'​. ​ Move walls to edge, set z to 20 
-  - Tweak the wall height, 'y to the sky', set to 10 
-  - Duplicate for the other three walls 
  
-===== Part 2 ===== 
-  - New scene. ​ Click + next to the world scene. ​ Other node.  Search for CharacterBody3D. ​ Name it '​player'​. 
-  - Add subnode. ​ Click +, search for MeshInstance3D. ​ Set Mesh shape to Capsule shape. 
-  - Fix the height. ​ Transform, adjust Y to 1m. 
-  - Select player node, add new node, Camera3D. 
-  - Adjust Camera height to eye height. 
-  - Create script. ​ Select player node.  Use script+/​scroll button. ​ Select a template for Basic movement. 
-  - Add new variable. ​ ''​const TURN_SPEED = 0.05''​ 
-  - Add new code 
-<​code>​ 
-if Input.is_action_pressed("​ui_left"​):​ 
-  self.rotate_y(TURN_SPEED) 
-if Input.is_action_pressed("​ui_right"​):​ 
-  self.rotate_y(-TURN_SPEED) 
-</​code>​ 
godot_notes.1710759397.txt.gz ยท Last modified: 2024/03/18 10:56 by admin