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events:getting_started_with_godot_in_3d_part_2

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events:getting_started_with_godot_in_3d_part_2 [2020/03/31 18:12]
admin
events:getting_started_with_godot_in_3d_part_2 [2020/03/31 18:18] (current)
admin
Line 68: Line 68:
       can_fire = false       can_fire = false
       current_ammo -= 1       current_ammo -= 1
 +      ​
 +      yield(get_tree().create_timer(fire_rate),​ "​timeout"​)
 +      ​
 +      can_fire = true
     elif not reloading:     elif not reloading:
       print "​Reloading"​       print "​Reloading"​
Line 75: Line 79:
       reloading = false       reloading = false
       print "​Reload complete"​       print "​Reload complete"​
 +</​code>​
  
 +  * Add a child node to the world, a static body, add a meshinstance to it as a child, called it enemy, make it a sphere 
 +  * Add a child node to the staticbody, a collision shape sphere 
 +  * Assign it to a group, (properties,​ node, "​enemies"​) 
 +  * add new function: 
 +<code python>​ 
 +onready var raycast = $"​../​Head/​Camera/​RayCast"​ 
 +func check_collision():​ 
 +  if raycast.is_colliding():​ 
 +    var collider = raycast.get_collider() 
 +     if collider.is_in_group("​enemies"​):​ 
 +       ​collider.queue_free() 
 +       ​print("​Killed "​+collider.name)
 </​code>​ </​code>​
events/getting_started_with_godot_in_3d_part_2.1585674769.txt.gz · Last modified: 2020/03/31 18:12 by admin