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events:getting_started_with_godot_in_3d

This is an old revision of the document!


Notes for everyone

  • Create 3D spatial node, called World
  • Add child node, create KinematicBody, called Player
  • Add child node to player, type Collision Shape, type capsule
  • Make vertical. Transform x by 90 degrees.
  • Click capsule shape dropdown, Set radius to 0.75, height to 1.25.
  • To player, add child node, type spatial, name it head
  • Add child node to head, type camera

Notes for me

  • Axis, blue is Z (left to right generally), green is Y (up and down), X is red, back and forward (depth)
  • Explain viewports:
    • move mode:
      • middle mouse - change position
      • shift middle, move around in 3d space
      • right mouse - change angle
    • rotate mode:
      • middle rotate around object
    • mouse wheel zoom
    • F to focus on object, O to focus on origin
    • right mouse, WASD
events/getting_started_with_godot_in_3d.1585588723.txt.gz · Last modified: 2020/03/30 18:18 by admin