events:getting_started_with_godot_in_3d
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Notes for everyone
Create 3D spatial node, called World
Add child node, create KinematicBody, called Player
Add child node to player, type Collision Shape, type capsule
Make vertical. Transform x by 90 degrees.
Click capsule shape dropdown, Set radius to 0.75, height to 1.25.
To player, add child node, type spatial, name it head
Add child node to head, type camera
Notes for me
Axis, blue is Z (left to right generally), green is Y (up and down), X is red, back and forward (depth)
Explain viewports:
events/getting_started_with_godot_in_3d.1585588723.txt.gz · Last modified: 2020/03/30 18:18 by admin